Patch notes
What changed, build by build
shipping-20261023
ReleaseOctober 24, 2026A fresh build of Wildbound, the free demo and the full game, made before a short pause in development.
- The same game as the October 22 build, rebuilt from the final source.
- Your saves, licence and demo time carry over.
playtest-20261023
Test channelOctober 24, 2026Playtest build of October 23, made before a short pause in development.
- The same game as the October 22 playtest build, rebuilt from the final source.
- Creature population cost is now measured: 40 animals in view cost under 4 ms a frame.
- The dev menu stays open in pre-alpha (F1, or press both sticks).
playtest-20261022d
Test channelOctober 23, 2026Playtest build. Changes since the October 21 build (menu-final-20261021):
- The dev menu is open to every pre-alpha player. Press F1, or both sticks on a controller. It has eight tabs (Move, Time and weather, Creatures, Walkers, Researcher, Camp and vehicles, Field book, Debug), fits the screen and works with a controller.
- The walker: the radial walker is in the world as a real creature, with a hitbox. It hides in the water by day, crosses at its colony's hour and waits dark in the trees. Its reactive lights flare, and it looks wet when it comes out of the water. It never passes through you, and it can be tamed, but it is very hard.
- The primates' gliding membrane is now furred, flying-squirrel style.
- Foundations (A0): creatures come from one pool and one registry. Your actions, deaths and births go through one command path. A save taken mid-hunt brings the hunt back.
- Licence and demo: the game checks its licence offline once the launcher has activated your PC. A demo licence plays for two hours of unpaused time.
- Report a bug from the pause screen, with your permission: it sends the build, a screenshot and the log.
- Crash reports go to Wildbound's own server, after the crash reporter asks you.
- Credits: the Credits page lists every credit and rolls. The Supporters page is the main menu's seventh option.
- Fixes: a flare tap no longer throws the flare at very low frame rates.
shipping-20261022
ReleaseOctober 23, 2026The first Shipping build of Wildbound, the build for the public Release channel.
- No developer tools: the dev menu, its unlock key and the terrain brush are not in this build.
- Offline licence check: activate once through the launcher, then play offline. Without a licence the field book asks you to open the launcher.
- The free demo's clock: two hours of unpaused play in a world. Menus, loading and pause don't count, and your save stays when the time is up.
- Report a bug from the pause screen, with your permission, sends the build, a screenshot and the log.
- Crash reports go to Wildbound's own server, after the crash reporter asks you.